A beginner order for 1.0
Checked 2026-11-05 ยท Lightyear Frontier 1.0
This is a suggested order, not the only legal one. 1.0 added more tutorial tasks, and the constructs and resources a task wants can show on the map. A resource scanner sits in the map menu. Difficulty presets are Creative, Relaxed, Balanced, Challenging, and Custom. Pick one before you decide the first hour felt unfair.
The opening loop I will stand behind is still: land, gather wood and stone, build the mech depot, plant a first crop, make a delivery, and climb a milestone. On the 0.8 milestone list, Milestone 1 opened the depot plus the spike saw's sweeping strike, irrigation hose, resource vacuum, seed shooter, and sprout cannon. 1.0 moved other unlocks. It did not publish a replacement for that first-hour list, so treat the tool names as the 0.8 start and watch the tutorial markers for what 1.0 actually asks.
Do not follow a video that tells a new save to build an Automator. That machine was removed. Pipes matter at Milestone 4, which is soon, but it is not the first crafting bench. Water can be a hose. Power can wait until a generator recipe exists. The crop table is there when you want days and yields. The map is there when you want a region, not a walkthrough.
Questions
What do I build first?
Wood, stone, and the mech depot, then a crop and a delivery. That is a recommendation, not a scripted lock.
Should I rush the Automator?
No. It was removed. Automation pipes come at Milestone 4.
Does 1.0 mark tutorial items?
The notes say task constructs and resources can appear on the map, and a resource scanner was added.
Related
Sources
- Official 1.0 launch post โ checked 2026-11-05
- Lightyear Frontier Wiki โ checked 2026-11-05
- Steam store listing โ checked 2026-11-05