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How crop mutations work

Checked 2026-11-05 · Lightyear Frontier 1.0

A mutation is not a chance On the 0.8 wiki, you mutate a crop by planting it in its mutation soil. High-yield soil is a different mound. Ordinary soil is everything else. 1.0 says it improved mutated crops and reworked fertilizer. It does not publish a new pairing table, so the grid below stays labeled 0.8.

Wheat likes nitrogenic ground, yields high on phosphoric, and mutates on potassic. Polyberry likes potassic, yields high on nitrogenic, and mutates on phosphoric. Rabbage likes phosphoric, yields high on potassic, and mutates on nitrogenic. Caroot likes potassic, yields high on nitrogenic, and mutates on phosphoric.

Chromaize likes nitrogenic, yields high on phosphoric, and mutates on potassic. Honeybottle likes potassic, yields high on nitrogenic, and mutates on phosphoric. Lumbloom likes phosphoric, yields high on potassic, and mutates on nitrogenic. Zappertwig likes nitrogenic, yields high on phosphoric, and mutates on potassic.

A mutated harvest still drops ordinary seeds. To plant a mutation on purpose you make spliced seeds at a Seed Splicer. 0 price change for mutated goods, so Honeybottle's growth days conflict between wikis and that fight stays on the crop table, not here.

Steam store screenshot of a homestead, wheat field, and farming mech under a ringed planet

Questions

Is mutation random?

On the 0.8 wiki it is the mutation soil for that crop. I do not have a 1.0 table that replaces it.

Do mutated plants drop mutated seeds?

They drop ordinary seeds. Spliced seeds come from the Seed Splicer.

Did 1.0 add mutation recipes?

Not in the notes I read. I am not adding any.

Related

Sources